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Civilization vi steam screenshots blue11/6/2023 ![]() ![]() ![]() All techs in one Era require similar number of prerequisite techs so no matter how you enter en Era - it always take similar number of techs to develop (see pictures). Sid Meier's Civilization VI > Screenshots > NanoToybox's Screenshots This item has been removed from the community because it violates Steam Community & Content Guidelines. I changed the tree and there's now 146 dependencies. This also explains why beelining is so broken now. Eliminated dead-end techs which will cause AI to update its units. Balanced beelining - techs in the same Era have similar number of prereqs. The original Tree has only 90 dependencies. This was done also to prevent beeling 2 Eras ahead or generally research things without proper historically sound background. Just taking a look at the Steam Workshop for Civ 6, there are already 3,000+. Must complete entire tree to proceed with Future Tech Satellites more need Ballistics than airports and planes Ballistics is crucial for launching rockets Computers require electronic parts which were developed along with i.e. Will your civilization stand the test of time Sid Meier's Civilization VI Steam charts, data, update history. Expand your empire, advance your culture and go head-to-head against history’s greatest leaders. Need more knowledge to handle gunpowder Civilization VI is the newest installment in the award winning Civilization Franchise. Bombards too fast to get, cannot produce them without machinery Medieval walls and castles were quite complex engineering works and those Knights have to park somewhere Workshops need rather Iron and various Constructions to operate than Horses Need some kind of furnace to produce Iron Tech Tree examples:- Need Masonry to build a Great Lighthouse ![]()
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